• The Village...

    ...is made by participating together

    ...mutually empowering Torus of adult and archetypal initiatory processes

    You are a beautiful Being. How can we help you?

    We're a bunch of edgeworkers just like you. We've been secretly working for decades developing authentic adulthood and archetypal initiatory processes that turn on your inner resources and connect you to incredible outer resources.

    The thing is that these initiations actually work.

    We support you unfolding your potentials and bringing your visions to life.

    We think that the new gameworlds we help each other build will give humanity a brighter future than it now has.

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    "'Evil' was originally understood as describing anything (or any people) that grew beyond the natural limitations of the place that could carry them."

    - Ian Mackenzie

     

     

  • A Village Is A Tribe

    MAKING A TRIBE

    How do you manufacture a resilient community that protects, defends and advances the interests of its members?

     

    The answer is one word: Tribe.

     

    I spell the word 'tribe' with a capital 'T' to mean 'a tribe that has consciously built itself', 'a Tribe that knows it is one of the many possible Tribes that any human being can create and be a part of'.

     

    Most indigenous tribes do not teach 'cultural relativity' so the word for 'person' in most indigenous languages means 'the real people' or 'the human beings', and the word for 'foreigner' means 'the edible ones'.

     

    A Tribe (with a capital 'T') lives in the understanding that the construct the Tribe lives in together is 'bullshit'.

     

    'Bullshit' is a technical term that means 'arbitrary', or 'fabricated out of thin air', or 'very relevant but not true'.

     

    When you have experiential certainty that your own Tribe is a gameworld which you intentionally constructed out of a context, distinctions, thoughtware, Codex, Bill of Wrongs, and Rules of Engagement, then you do not have to go around inflexibly defending your Tribe to the death because you believe that IT IS THE ONE TRUE TRIBE that lives in the ONE RIGHT WAY, like happens in child-level religions.

     

    You just made your gameworld up out of nothing! You are proud to say that it IS bullshit!

     

    Taking ownership of your power to build a Tribe out of nothing, anytime, anywhere, with anyone, gives you the possibility to disidentify with, and reinvent, your gameworld whenever that would become necessary or desired.

     

    Your Tribe lives in the experience of the 'death and resurrection show'. You know the Phoenix Process from the inside. Your Tribe has Evolution at its center.

     

    This is what makes your Tribe bulletproof.

     

    Human beings have already known this for a long time, unconsciously, in our memetic structure. Tribal organization is the most survivable of all organizational types, being the dominant human cultural form for 99.99% of human history. Like a cockroach, it has proved it can withstand the onslaught of the harshest of environments.

     

    Global depression? Economic collapse? No problem.

     

    Coup? Regime change? No problem.

     

    Inquisition? Cultural cleansing? Democide? No problem.

     

    Climate change and collapse of global ecosystems? Well, don't kid yourself about this. You are one of millions of species of life on Earth, species which are going extinct - which means: killed off forever, never to live again on any planet - at the rate of 200 precious irreplaceable species per day. How long do you think before humans become the next species to go extinct if the fragile ecosystems that created and continue to support us are weakened or gone? Not as long as you might hope...

    CITYDWELLERS

    In the meantime you might want to think about moving out of the city and building a Tribe. I make this invitation in that particular order very much on purpose.

     

    I have tried to 'build a Tribe and then move out of the city' a number of times. Each time we failed. Finally we figured out why. A Tribe that comes together in the city to talk about moving out of the city has already fulfilled its purpose: to be a group that comes together in the city each week to talk about moving out of the city.

     

    That is the purpose of the citydwellers. They were completely satisfied with the weekly-meeting Tribe. None of them actually wanted to move out of the city. They just wanted to talk about it.

    FACEBOOK FRIENDS VS. TRIBE

    If you are like most people in the 'developed world,' you don't have any experience in a true Tribal organization. Indigenous tribes were crushed in the last couple of Centuries due to pressures from the nation-state that saw them as competitors, and by the marketplace that saw them as impediments.

     

    All you have now it is a moderately strong nuclear family (weakened via modern economics that forces families to split apart to 'earn enough money to survive'), a weak extended family, a loose collection of friends (a social circle of 'Facebook friends'), a tenuous corporate affiliation (as a slave, even if you are a manager or in the board of directors), and a tangential relationship with a remote nation-state (they will chase after you if they detect that you are not paying your taxes). This degree of connection, for many of us, is proving to be insufficient as a means of withstanding the pressures of the chaotic and harsh modern environment.
     

    The solution to this problem is to build a Tribe... a group of people you are loyal to, and who are loyal to you in return. In short, the need for a primary loyalty to a group that really cares about your survival and future success.

    FICTIVE KINSHIP

    To build a regenerative-culture Tribal, you need to manufacture 'fictive kinship', that is, you need to agree on 'the story of who we are together' as a Tribe... a Tribal identity. This is more than a brand. It
    is more than a 'mission' and 'vision'. Your Tribal identity emerges from the resonance that people feel towards the Bright Principles of your Tribe which provides energetic food that feeds their Being and gives them a real place to deliver the services of their Archetypal Lineage.

     

    Here are some possible new identities to shift into as a story about who you are and what you are doing together to establish a basis for the existence of your next-culture (archearchal) Tribal gameworld:

    Fictive kinship is built through the following (see David Ronfeldt's paper for some background on this):

    • Story telling. Shared histories and historical narratives.
    • Rites of passage to authentic adulthood (not just a driver’s license and the right to drink and vote) (for more on this see Of Water and the Spirit by Malidoma Somé, Secrets of the Talking Jaguar by Martin Prechtel, and Directing the Power of Conscious Feelings by Clinton Callahan). There are rituals of membership and life transitions. Membership is earned, not given due to the geographic location of your birth, or who your parents happen to be.
    • Obligations. Rules of conduct and honor. The ultimate penalty being expulsion.
    • Egalitarian and often leaderless organization. Sharing is prized.
    • Circular (Toroidal) organizational structures, not hierarchical.
    • Multi-skilled. Segmental organization (lots of redundancy among parts).
    • Two-way loyalty. The tribe protects the members and the members protect the tribe. If this isn't implemented, you don't have a tribe, you have a Kiwanis club.

    The 300 million strong (R)evolution Tribes of Cultural Creatives seems to be building a stable and recognizable identity. We are experiencing in certain moments the bondedness of fictive kinship.

     

    Our relationships and commitments to each other, and to our future together, are deepening.

     

    CREATING A TRIBE IS (R)EVOLUTION

    As part of the 99% we are regaining our individual and tribal voices. We are taking back our authority after 6,000 years of patriarchal servitude.

     

    Participating in (r)evolutionary gatherings, events, and initiations as your Tribe is a true rite of passage. (R)evolutionary spaces have protocols, customs, and rules of conduct which become apparent as you shift out of a shame-culture into an appreciation-and-personal-development-culture.

     

    (R)evolution is egalitarian and leaderless. It is spread out over different geographies. Given the efforts that have been put in to keep (r)evolution growing, it appears that people have become loyal to the (R)evolution Tribe.

     

    How to slay the Jabberwock? Here is how. If you use your inner Sword of Clarity (and the other 13 Tools on your Toolbelt) to Hold and Navigate Spaces so you live within a set of distinctions that are beyond the comprehension of the Jabberwock, then you leave the Jabberwock behind and it quickly dies of attrition.

     

    Keep sharing your new distinctions and the ways you got them. Soon you become a bridge to sustainable culture that other people can also cross.

     

    We can only go there together.

  • A Village Is A Gameworld

    WHAT IS A GAMEWORLD?

  • Resources

    Your mind is yours to play with and make into whatever you want.

     

    Right?

     

    Or whose mind is it?

     

    What we've learned the hard way is that your mind needs to understand the necessity of initiation or it won't cooperate, it won't decide to dedicate the time, energy, and money resources required to engage authentic initiatory processes.

     

    Once you understand what is going on... nothing can stop you.

     

    Understanding grows through study and introspection.

     

    Below we list powerful resources to prepare you for your next step in Pathway...

     

    Adulthood

    Adulthood is not a given... it is an option.

    Initiations

    From Stephen Jenkinson's new book, Die Wise:

    "Being born, or surviving school, or becoming a senior does not make you a human being. If it is true that humanity is a skill and not a right, then there are very few people among us who are mentors and teachers of the epic skill of being human. This means that modern culture is inundated with fifty-year-old adolescents who in their peak earning years are taking as much as they can for themselves and their loved ones... This does not have the makings of an inevitably good outcome for anyone."

    This website provides clear distinctions about what initiation is and is not, plus offers links to some initiators who we can stand behind.

    Start Over Game

    A massively-multiplayer online-and-offline personal development game.

     

    This game is brand new and still in its starting phase, but stay tuned for a rapidly expanding bubble net!

    Torus Meeting Technology

    Way for many to also be one.

    Distinctionary

    A dictionary of distinctions from Possibility Management for upgrading your thoughtware.

     

    Gameworld Builders

    To paraphrase R. Buckminster Fuller, "You do not change things by fighting existing gameworlds. You change things by creating a new gameworld that makes existing gameworlds irrelevant."

     

    You've probably heard: "Build it and they will come."

    What you might not have heard is: "If you don't build it, nobody even has a chance to come!"

    You can learn gameworld building skills!

     

    Do not be left behind playing in a stupid gameworld. Make your own.

    4 Archetypal Lineages

    You do not automatic serve your Archetypal Lineage. It takes preparation and initiation. Your destiny is optional.

    How can you prepare yourself?

    How do you choose it?

    Films to Watch:

    Princess Bride

    Accepted (deutsch S.H.I.T.)

    My Dinner With Andre

    Don Juan DiMarco

    Meetings With Remarkable Men

    Tomorrowland

    As It Is In Heaven

    Finding Neverland

    V for Vendetta

     

    DOCUMENTARIES

    Trashed with Jeremy Irons

    The Corporation

    END:CIV - Resist or Die with Derek Jensen

     

    Books to Read:

    Diamond Age by Neal Stephenson
    Daemon / Freedom by Daniel Juarez
    Ender's Game by Orson Scott Card
    Dune by Frank Herbert
    Mount Analog by René Daumal
     
    HANDBOOKS
    Creating by Robert Fritz
    Die Wise by Stephen Jenkinson
    Original Wisdom by Robert Wolff

    Of Water and the Spirit by Malidoma Patrice Somé

    Conscious Feelings by Clinton Callahan

     

    Anne-Chloé Destremau

    Possibility Management Trainer from France and New Zealand, Masters International Arbitration and Litigation, Pathway Trainer.

    Clinton Callahan

    Possibility Management Trainer from USA and Germany, Bachelors Physics, Pathway Trainer.

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    "Evil is the attempt to collapse all games, both infinite and finite, into ONE finite game.

    If there is one ultimate winner, the rest of life loses."

    - Ian Mackenzie

     

     

  • It is time to find out who you are...

    You can learn to profoundly listen to another person.